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This article was automatically translated from the original Turkish version.

Article

Kahoot!

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kahoot.jpg

Kahoot!

Founding Year

2013

Founder

Morten Versvik

Jamie Brooker

Johan Brand

Center

Oslo, Norway

Service Type

Online education platform

Kahoot! is an online learning platform that enables the creation of fun and interactive quizzes (question-and-answer games). Founded in Norway in 2012, the platform is used in both classroom and remote education settings and is widely preferred by teachers, students, and professionals for various educational and event purposes.

Founding and Development

Kahoot! was developed starting in 2012 in Norway by Johan Brand, Jamie Brooker, and Morten Versvik. The project, carried out in collaboration between the Science and Technology University of Norway (NTNU) and the business sector, was based on a research project titled “Lecture Quiz.” Launched at the SXSW EDU Conference in 2013, Kahoot! rapidly gained usage worldwide.

By 2020, it had achieved over one billion participations across more than 200 countries and reached millions of users. During the pandemic period, its usage increased significantly alongside the shift to remote education.


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Features and Applications

Kahoot! is primarily a gamification platform used for educational purposes. Users can create their own quizzes or play existing ones. Its main features include:

  • Live Quizzes: Real-time competitions initiated by a teacher or administrator.
  • Solo Practice Mode: Individual modes allowing participants to progress at their own pace.
  • Reporting and Assessment: Performance can be evaluated based on responses, and class performance can be analyzed.
  • Ready-made Content: Millions of user-created quizzes are available for use.
  • Language Support: Available in multiple languages including Turkish.

Playing Modes

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Kahoot! offers various playing modes to suit different needs:

  • Classic Mode: Each player competes individually using their own device.
  • Team Mode: Multiple participants join from a single device and compete as a team.
  • Homework Mode: Students complete quizzes individually within a set time frame.
  • Challenge: Non-live, time-spaced competitions. Participants can join at any time.
  • Study Modes:
    • Flashcards: Facilitates memorization.
    • Practice: Allows repeated attempts until the correct answer is achieved.
    • Test: Exam-style quiz format for assessment.
    • Group Challenge: Competitive learning in small groups.

Kahoot! Versions and Licenses

Kahoot! offers various versions for both individual and institutional users:

  • Kahoot! Free: Includes basic quiz creation and playing features.
  • Kahoot! Plus / Pro / Premium: Offers advanced features such as enhanced reporting, brand customization, and higher participant limits for educational institutions or businesses.
  • Kahoot! EDU: An extended licensing model designed for schools and universities.

Use in Education

Kahoot! is frequently chosen in education to boost student motivation and support learning processes. It is commonly used in the following areas:

  • Lesson review
  • Exam preparation
  • Increasing participation and interaction
  • Group activities
  • Corporate training and seminars

How to Use

Creating a Kahoot! (homepage)

1. Create a Kahoot! Account

  • Visit https://kahoot.com/.
  • Click the “Sign up” button.
  • Register by selecting an option such as teacher, student, personal, or business use.

2. Create a Quiz (Kahoot)

  • After logging in, click the “Create” button.
  • Add details such as title, description, and cover image.
  • Add your questions (multiple choice, true/false, puzzle, open-ended, etc.).
  • Set time limits and point values for each question.
  • You can also add images or videos.

3. Start the Game

  • Click the “Start” option to launch the prepared quiz in a classroom or online setting.
  • Players join the game by visiting https://kahoot.it/ and entering the PIN code displayed on screen.
  • While the host (teacher) manages the game, participants answer using their devices.

4. Reports and Results

  • A scoreboard is displayed at the end of the game.
  • Participation data, correct/incorrect answers, and overall success rates can be downloaded or analyzed directly.

Security and Access

Kahoot! prioritizes user privacy and data security. Age restrictions are implemented to protect children, and data policies are conducted in compliance with regulations such as COPPA and GDPR. Additionally, it provides a safe usage environment through content moderation and complaint systems.

Web and Mobile Compatibility

Kahoot! is accessible via both desktop and mobile devices. Mobile applications are available for Android and iOS, allowing users to create and play quizzes in any environment.

Bibliographies

Kahoot!. "Kahoot! Hakkında." Accessed April 13, 2025.https://kahoot.com/.

Kahoot!. "Kahoot! Nasıl Kullanılır? – Çalışma Modları." Kahoot! Yardım Merkezi. Accessed April 13, 2025.https://support.kahoot.com/hc/tr/articles/360021489353-Kahoot-nas%C4%B1l-kullan%C4%B1l%C4%BDr-%C3%A7al%C4%B1%C5%9Fma-modlar%C4%B1.

Kahoot!. "Kahoot! Nasıl Yapılır? – Eksiksiz Kılavuz." Kahoot! Yardım Merkezi. Accessed April 13, 2025.https://support.kahoot.com/hc/tr/articles/115002884788-Kahoot-nas%C4%B1l-yap%C4%B1l%C4%B1r-Eksiksiz-k%C4%B1lavuz.

Author Information

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AuthorBüşranur AkpınarJuly 21, 2026 at 4:14 PM

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Contents

  • Founding and Development

  • Features and Applications

  • Playing Modes

  • Kahoot! Versions and Licenses

  • Use in Education

  • How to Use

    • 1. Create a Kahoot! Account

    • 2. Create a Quiz (Kahoot)

    • 3. Start the Game

    • 4. Reports and Results

  • Security and Access

  • Web and Mobile Compatibility