KaKahoot! is an online learning platform that enables the creation of fun and interactive quizzes (question-and-answer competitions). Founded in 2012 in Norway, the platform is used both in classroom and remote learning environments and is preferred by teachers, students, and professionals for various educational and event purposes.Founding and DevelopmentKahoot! was initially developed in 2012 in Norway by Johan Brand, Jamie Brooker, and Morten Versvik. The project, carried out in collaboration w
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Büşranur Akpınar

BTK Academy was established in 2017 under the Information and Communication Technologies Authority (BTK) with the leadership of Deputy Minister of Transport and Infrastructure Dr. Ömer Fatih Sayan. The institution’s purpose is to provide inclusive and accessible educational services to develop a qualified workforce aligned with Türkiye’s digital transformation processes. BTK Academy not only enhances individuals’ digital literacy skills but also supports their specialization in areas such as sof
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Yunus Emre Sağlam
GaGame-based learning is a pedagogical approach that aims to actively engage students in the learning process by acquiring knowledge through experiential, engaging, and interactive environments.【1】 This approach has the potential to support students’ cognitive, affective, and social development while strengthening their intrinsic motivation toward learning.【2】In game-based learning, knowledge is not a passive content to be received; it is a dynamic process constructed by students through their exp
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Ömer Faruk Tuğla