KaKahoot! is an online learning platform that enables the creation of fun and interactive quizzes (question-and-answer competitions). Founded in 2012 in Norway, the platform is used both in classroom and remote learning environments and is preferred by teachers, students, and professionals for various educational and event purposes.Founding and DevelopmentKahoot! was initially developed in 2012 in Norway by Johan Brand, Jamie Brooker, and Morten Versvik. The project, carried out in collaboration w
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Büşranur Akpınar
GaGame-based learning is a pedagogical approach that aims to actively engage students in the learning process by acquiring knowledge through experiential, engaging, and interactive environments.【1】 This approach has the potential to support students’ cognitive, affective, and social development while strengthening their intrinsic motivation toward learning.【2】In game-based learning, knowledge is not a passive content to be received; it is a dynamic process constructed by students through their exp
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Ömer Faruk Tuğla