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This article was automatically translated from the original Turkish version.

A critical operation conducted by Germany’s Federal Criminal Police Office (BKA) thwarted a bloody attack planned for the Christmas season. Investigators discovered that the main suspect, preparing actions against crowded targets such as Christmas markets and synagogues, was only 15 years old. As the investigation deepened, it became clear that the suspect was not acting alone but had collaborated online with other youths aged between 13 and 15 to coordinate a synchronized attack plan. BKA officials stated that this incident was not an isolated adolescent outburst but part of a new generation of far-right networks spreading rapidly via Telegram and entering security literature as “Terrorgram.” This group, which radicalized entirely through digital channels without any physical meetings, was found to have shared detailed instructions on producing weapons using 3D printers and manufacturing explosives.
This arrest represents merely the tip of the iceberg and signals a new uncertainty that has shaken global security paradigms. The domain of terrorism has now shifted dimensions, moving away from traditional fronts and positions into the digital realm and into the sphere of children who have not yet reached adulthood. The hierarchical structure and physical organizational capacity of traditional terrorist groups are being replaced by a more fluid yet harder-to-monitor and track structure: leaderless, decentralized, but tightly bonded through digital networks. In this new ecosystem, violence and radicalization are marketed using gamification strategies that align with the perception world of Generation Z.
In these digital incubation centers, figures such as the New Zealand attacker Tarrant or the Norwegian attacker Breivik are elevated to saint-like status. Kill counts are shared like leaderboards in competitive video games. Children are motivated by the promise of surpassing these scores, advancing in rank, or achieving virtual accomplishments. Rather than pursuing an ideological cause, the search for false status to compensate for adolescent turmoil, loneliness, and anger has become the trigger for violence. The hooded extremists and organized neo-Nazi groups once seen on streets have now been replaced by children who are completely isolated in the physical world but gather and organize collectively in the digital realm.
Legal mechanisms and security bureaucracies remain deeply helpless in the face of this asymmetric threat. The fact that attack planners are below the age of criminal responsibility points to a legal gap in modern judicial systems. In a scenario where a terrorist cell leader is 13 years old, the state finds itself in a dilemma: should it punish or rehabilitate? Imprisoning children risks further radicalizing them within the system and exacerbating the problem.
Ultimately, states must now manage not only their borders but also the infiltration of children’s rooms by narratives that present violence as a game aesthetic and exploit algorithmic mechanisms to propagate this digital threat. Otherwise, the next attacker may well be another child.
Minneapolis, in the American Midwest, has become one of the primary attraction points for the American right-wing media and independent content creators since the George Floyd protests. Influencers with large followings such as Nick Shirley and Ben Bergquam, who identify as citizen journalists, tour Minneapolis streets with cameras in hand, constructing a specific political narrative. These figures focus particularly on homeless encampments and the Cedar-Riverside neighborhood, nicknamed Little Mogadishu due to its large Somali population. In their published videos, these content creators label these areas as “no-go zones,” portraying Minneapolis as a dystopia where pro-immigrant policies have failed, uncontrolled migration has seized the city, and crime runs rampant on the streets. Statistical declines in crime rates or the largely normal flow of daily life are absent from these videos, as cameras focus exclusively on chaos and decay in these neighborhoods.
Looking behind this portrayal, it becomes clear that the Minneapolis example is not merely a journalistic activity but the product of a new and dangerous industry that reconstructs reality and presents it within a specific ideological frame. In this new ecosystem, the city is no longer a living organism but has been transformed into a stage designed for cultural wars. The goal is not to document local community problems but to collect visual evidence that convinces national audiences of the idea that America is collapsing, thereby advancing specific narratives. These narratives are measured not by sociological data from the ground but by engagement metrics and click counts on social media. Consequently, the gap between reality on the ground in Minneapolis and the digitally constructed perception is deliberately widened.
Content produced especially around immigrant neighborhoods functions as digital fuel for audiences seeking to incite hatred. The daily lives of people of Somali origin are stripped of context and presented to others through perceptual frameworks that depict them as areas governed by Sharia law or beyond the reach of U.S. law. In this process, residents of the city become unwitting extras in a dystopian fiction, while complex social problems are reduced to 30-second video clips designed to trigger rage bait. Although influencers claim to be showing truths ignored by mainstream media, they are in fact selling a product meticulously crafted to serve ideological agendas.
Ultimately, Minneapolis stands as the most concrete proof of how cities in the digital age can be transformed into armed narrative tools by social media influencers. This content tourism does not merely damage the city’s brand value; it also eliminates the possibility of society converging on a shared foundation of reality. As cities increasingly become instruments for producing political hatred to fuel the next viral video, the demand for truth diminishes with each passing day.
British politics and society are deeply feeling both a digital and a geopolitical crisis in the first weeks of 2026. According to reports by The Guardian, the Labour government has launched a legislative process to completely ban social media use for children under 16. Ministers have formally announced a consultation process that includes a range of serious measures, from banning smartphone sales to mandating specially filtered devices for children. This move, following Australia’s similar initiatives, signals a new era in which the state assumes the role of parental authority in this matter. Yet the crisis is not confined to children’s rooms. Labour MP Emily Thornberry emphasized that British politics is under chronic threat from online disinformation, stressing that democratic mechanisms have become dysfunctional. Underlying all these internal upheavals, Prime Minister Keir Starmer must confront absurd geopolitical maneuvers—such as Donald Trump’s revived proposal to buy Greenland—that upend traditional diplomacy and a crumbling international relations network.
This three-part picture emanating from London is in fact a photograph of one single, massive crisis. Britain’s attempt to ban social media for under-16s goes beyond a simple public health measure; it can be understood as the state’s effort to reclaim cognitive sovereignty. The government acknowledges that algorithms have become more effective than families and schools in shaping children’s minds and is therefore implementing a “state intervention” in the digital sphere. This reflects how liberal democracies, confronted with technological flows they cannot control, are falling into a reflex similar to China’s digital walls. Thornberry’s complaints about disinformation are evidence of why these walls are being erected: politics has sunk into a post-truth swamp where the lie with the most engagement wins.
When this digital panic merges with global political uncertainty, the resulting picture becomes even more troubling. There is a structural similarity between a teenager believing a conspiracy theory they saw on TikTok and Trump reviving the idea of purchasing Greenland. Both rest on the belief that established rules, boundaries, and historical realities can be arbitrarily altered not through norms but through the exercise of power. While politicians strive to protect children from screens, they simultaneously grapple with a reality in which countries themselves are treated as real estate to be bought and sold.
Ultimately, the British example shows that Western democracies are fighting on two sensitive fronts simultaneously. On one front, a protective state seeks to restrict technology to safeguard children’s mental health; on the other, a defensive political approach struggles to maintain institutions against disinformation and aberrant geopolitical developments that have drifted beyond norm-based international structures. Yet the effectiveness of bans in a world of VPNs and encrypted networks remains an open question. Likewise, how can classical diplomacy balance unpredictable and destabilizing political mechanisms like those of Trump? It appears that states, as they struggle to protect their physical borders, are increasingly forced to resort to more authoritarian and helpless methods to protect their citizens’ mental boundaries.
A comprehensive public opinion survey published by the Washington Post reveals that Americans now perceive political violence not as a radical threat but as an entrenched and structural problem. According to the survey, the majority of respondents believe specific actors and platforms bear direct responsibility for the rise in political violence. One key finding is that 67 percent of Americans view the failure of political leaders to clearly and sufficiently condemn violent rhetoric from their followers as a primary driver of political violence. Immediately following this, 64 percent identify AI-assisted manipulative and false content based on disinformation as a major factor, while 61 percent cite hate-filled content circulating in public and online spaces as inciting violence.
While the survey indicates broad consensus on the causes of political violence, sharp divisions emerge over who is responsible. Democratic and Republican voters tend to blame the opposing political camp as the main trigger. Among younger age groups, there is a higher tendency to view political violence as understandable or even acceptable under certain conditions. In contrast, protest actions are still widely regarded by a significant portion of respondents as legitimate and positive tools within the democratic system.
These findings reveal that political violence is not merely a security issue confined to physical acts but also an issue of perception and interaction shaped within the social media ecosystem. The fact that so many Americans identify AI-generated content and online disinformation as central threats suggests that a critical threshold has been crossed in understanding the relationship between digital platforms and political violence.
At this point, social media has ceased to be a simple communication tool and has taken on the function of a space where political tensions are not only expressed but intensified. The algorithmic structure, designed to maximize user engagement, creates fertile ground for content laden with anger, fear, and threat perception to spread faster and wider. The criticism in the survey regarding leaders’ silence gains full meaning in this context: when harsh and violent rhetoric online is not clearly rejected, social media dynamics can turn it into a resonance chamber that normalizes such discourse.
Linking AI-generated false content to political violence points to a new dimension of the issue. Deepfake videos, images stripped of context, and emotionally manipulated fake narratives are eroding social media users’ perception of reality. This goes beyond merely misleading individuals; it fosters an atmosphere that facilitates the coding of political rivals as legitimate enemies. When violence is no longer perceived as an extreme act but as one of several possible responses within this atmosphere, the danger intensifies.
The greater flexibility and tolerance among young people toward political violence must also be read within the context of social media. For young people, politics has increasingly become an phenomenon discussed and shaped primarily on digital platforms. In this environment, where political debates are shaped through short, impactful videos, viral posts, and emotionally charged content, violent rhetoric often circulates and spreads detached from its context. This fosters an image management that focuses more on emotional impact than legal consequences.
In conclusion, the Washington Post survey shows that Americans no longer explain political violence solely through classic factors such as individual radicalization or gun access. They increasingly recognize the intricate relationship between leadership, social media, and the digital information ecosystem. Within this framework, political violence is perceived not as a crisis that begins on the streets but as a process shaped on screens and social media platforms. For states and political actors, the central question is no longer merely “Who is committing violence?” but “How is a digital understanding that renders violence possible and legitimate being constructed?” The answer to this question will become the most critical factor shaping the future trajectory of political violence.
Terror Rising from Children’s Rooms: Terrorgram and Gamified Radicalization
Minneapolis: The City as a Content Mine and Right-Wing Influencer Tourism
Britain’s Two-Front War: From Digital Bans to Geopolitical Hallucinations
The Digital Resonance of Political Violence: What Americans Say and What Social Media Does

