`softwareengineering` Related Article Results

Kanban Methodology

Kanban Methodology

(244 words)
December 11, 2025

Kanban is a visualization-based method used in software development and business management. The term "kanban," meaning "visual card" in Japanese, was first implemented within the Toyota Production System. In the software world, it was adapted and popularized in the early 2000s by David J. Anderson. Kanban aims to make workflow visible in order to identify bottlenecks, delays, and inefficiencies in processes. Unlike Scrum, like Kanban is not iterative but is based on a continuous delivery model.

EN
Huriye Toprak

Huriye Toprak

YOLO

YOLO

(416 words)
July 15, 2026

YOLO is an object detection algorithm that simultaneously predicts the location and class of all objects in an image through a single pass of a neural network. YOLO, which has become a significant method in the fields of artificial intelligence and deep learning, is particularly preferred in video processing and autonomous systems due to its real-time analysis capability. YOLO’s most prominent feature is its ability to detect objects in a single step, delivering efficient results in terms of bot

EN
Semih Yeşil

Semih Yeşil

Baykar Science High School

Baykar Science High School

(954 words)
July 14, 2026

Baykar Fen Lisesi is a specialized science high school located in the Başakşehir district of Istanbul. It operates through a collaboration between the Ministry of National Education, Baykar Technology, and the Türkiye Technology Team Foundation (T3 Vakfı). The school implements a four-year secondary education program preceded by a one-year English preparatory class. Its curriculum includes thematic courses focused on information and software technologies as well as aerospace and space technologi

EN
Baykar Fen Lisesi

Baykar Fen Lisesi

Yapısal Tasarım KalıplarıYa

Yapısal Tasarım Kalıpları

(2179 words)
April 9, 2025

1. Adapter (Uyarlayıcı) Tasarım Kalıbı İki uyumsuz arayüzün birlikte çalışmasını sağlar. Var olan bir sınıfın arayüzünü, beklenen başka bir arayüze çevirir. Yeni bir kodu eski sisteme entegre etmek için idealdir. -> Ne Zaman Kullanılır Halihazırdaki bir sınıf, ihtiyacımız olan işlevselliğe sahiptir ama beklediğimiz arayüze uymuyorsa. Üçüncü parti kütüphaneleri kendi sistemimize entegre etmek istiyorsak. Geriye dönük uyumluluk (backward compatibility) istiyorsak. -> Kod Örneği Diyelim ki bi

TR
Sinan Turan

Sinan Turan