AsAsperger syndrome is a neurodevelopmental disorder characterized by marked deficits in social interaction and restricted, repetitive patterns of behavior. This syndrome emerges in early childhood and persists throughout the individual’s life. It was first described by Hans Asperger in 1944 and later classified within the group of pervasive developmental disorders. Previously recognized as a distinct diagnosis in DSM-IV, Asperger syndrome is now evaluated within the broader category of autism spe
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Betül Yavuz

The metaverse has emerged in recent years as a concept that increasingly blurs the boundaries between the digital world and the physical world. This article aims to examine the social, cultural, and psychological impacts of the metaverse. This study will delve into how individuals form identities and perceive reality within digital universes, analyzing how the metaverse reflects on individuals’ social interactions, behavioral patterns, and worldviews.Definition and Core Features of the Metaverse
ENHavva Karakaya
CiCities have never been merely physical structures where people live; throughout human history, they have also functioned as living organisms that shaped culture, thought, and social relations. Since the city-states of ancient Greece, the city has served as a platform where individuals formed connections with the community, where social transformations occurred, and where ideas were forged. This article examines the evolution of the city across different historical periods and its impact on socia
ENZehra Dede

In the rush of daily life, brief conversations that occur on the street, on the bus, or in a café are familiar to all of us. Topics such as the weather, traffic, or how tired we are—these are known as “small talk.” But do these fleeting interactions truly give meaning to our lives, or is true happiness found in deeper, more meaningful dialogues? A recent study reveals that happiness, contrary to popular belief, lies not in superficiality but in meaningful connections.A Scientific Perspective: Ey
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Nursena Şahin
ApUses and Gratifications Theory is a communication theory that posits individuals consciously select their media consumption based on deliberate preferences. The foundations of this theory were laid in the 1940s and it was further developed in the 1970s by Elihu Katz, Jay Blumler and Michael Gurevitch. According to the theory, individuals choose and consume media content to fulfill various psychological, cognitive and social needs. This approach emphasizes an active and conscious model of media c
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Fatihhan Adana

Cooperative (cooperative) learning is a learning model based on sharing and solidarity, in which individuals work together in small heterogeneous groups through mutual interaction to support both their own learning and that of their peers. This approach aims not only to enhance academic outcomes but also to develop social skills, a sense of responsibility, and communication abilities. Cooperative learning aligns with constructivist educational philosophy by positioning students as active individ
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Sevgi Kıraç

Saklambaç is a traditional group game widely played among children. It is also known as Sobe. One player is chosen as the “ebe” while the other players hide during the ebe’s counting with their eyes closed. The ebe then tries to find the hidden players, calling out “sobeler” when they are found. The game consists of counting, hiding, and catching actions. Its adaptability to both outdoor settings (gardens, streets) and indoor spaces increases its accessibility.Contribution to Physical and Cognit
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İbrahim Filiz
ImImpression management is defined as the process by which an individual consciously or unconsciously influences, directs, and controls the impressions, perceptions, and evaluations that others form of them. This process, as a natural part of human interaction as a social being, is prominently observed not only in interpersonal relationships but especially in organizational settings. Individuals employ this process for various purposes such as increasing social and material gains, gaining personal
ENYunus Emre Yüce